There were also some new stage themes composed for 2nd Impact. Evidently, each arrangement is either a definite improvement on its predecessor or an interesting transformation, so Hideki Okugawa and Yuki Iwai did fantastically in this regard. Another highlight is "Sharp Eyes", which blends the ethnic tinges of the original with an increasingly elaborate piano interpretation of the original melody. They work surprisingly well in context while maintaining the characteristic style of 2nd Impact. The originally imbalanced "Tomboy" and "Cave Man" are transformed into accomplished light jazz mixes here, the former preserving the cultural influences of the original by modestly integrating ethnic voice samples. London's "Leave Alone" is another laid-back electronic mix with subtly different cultural influences. Moving on to the other remixes, the classic "Jazzy NYC" is given a thin and airy post-production mix exhibiting some house influences. Ryu's "Good Fighter" isn't changed much, but it is still a major improvement given the cleaner samples and better balance. There are nevertheless themes that stick fairly closely to the original. "Get on a Train" is dominated by complex and invigorating drum & bass mix while the lounge jazz of the original is only touched upon. Towards the end of the score, the theme also receives a second remix that helps to tie together the saxophone-influenced jazz sound of New Generation with the electronically-oriented of 2nd Impact. The melody from the urban original fits surprisingly well.
"Crowded Street", for instance, receives an action movie edit featuring the chromatic chord progression from the James Bond theme and Barry-influenced horn punctuation.
The best feature of 2nd Impact's score are the creative remixes of the various stage themes from the original. Let's look at the soundtrack in more detail. The biggest improvement was technological, however the Arcade synth used was exceptional for 1997 and was even unrivalled by 3rd Strike's. They crafted the score principally by arranging stage themes from the original in a cool electronic style, but there was nevertheless plenty of diversity and even some new compositions to be heard. Despite the short production time, the music for the game was a massive improvement on its predecessors thanks to the evolution of its composers Hideki Okugawa and Yuki Iwai. Street Fighter III 2nd Impact: Giant Attack was released shortly after its predecessor so only six months separated the New Generation and 2nd Strike soundtrack releases.
Beat Shin Gouki (you can lose a round but you can't continue).The Street Fighter III series had three editions and each new addition offered technical improvements and new characters. While he still has at least one super left. You fight Gouki instead and now you must defeat Gouki in the second round Gouki comes out and kills your particular final boss.
To play as Shin Gouki you must: Select arcade mode, Don't lose any roundsĪnd get at least three perfects and no more than 3 "cheese" wins before you Go to Sean and press up twice (up once from Gouki). Play as Gill (Street Fighter III and Second Impact) Holding L and R, at GAME OPTION press: Left, Left, X, X, Right, Right, Down, Left, Left, Y, Y, Right, Right, Down, Left, Left, X, Y, Right, Right, Down, Left, Left, Y, X, Right, Right.ĮXTRA OPTION will appear underneath the sound option. In the main option screen, MODE SELECT, hold down L and R, and continue holding L and Rįor the whole sequence.
At the character selection screen, highlight Sean, press Up.Įxtra Options for New Generation and Second Impact